Stat

Stats - Metaphor: ReFantazio Manual

.Let's review specifically what they effect so as.StrengthStrength "elevates physical assault damages." This includes every essential weapon assault that does not consume MP.This additionally increases your Skills that work Slash, Pierce, or Strike harm, in addition to any kind of skills that specifically claim package "physical" damage.MagicMagic "rears enchanting assault harm." This affects elemental abilities that handle Fire, Ice, Wind, Electric, Light, and also Black damage. Your Magic stat does not affect your standard strikes, even if you're a Mage, Therapist, or even other magic-based Archetype. Magic also does not seem to be to influence spells that heal-- therefore do not hesitate to prepare your politician up with healing spells regardless of whether their Miracle is actually low!EnduranceEndurance "reduces damage endured from adversaries." This is actually basically your self defense stat for both Magic as well as Physical-based strikes.AgilityAgility "raises favorite, cunning, and getaway excellence." Agility also governs turn order and also improves the possibility "Take" are going to succeed. (You'll find yourself with a fan with the Steal Skill-set and also higher dexterity already.).Magic ability can easily miss in Allegory: ReFantazio, therefore Dexterity may be helpful for each Archetype. If you are actually buying Speed for dodging, see to it to gear up gear that raises Evasion (EVA). You'll need to lose Defense for it.Bear in mind you can't video game the system with skills that have a corrected smash hit cost by having a higher Speed stat (our team made an effort.).

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